Golden Slime Dragon Quest 8



Slime
Dragon Quest character
Rocket, a slime starring in Dragon Quest Heroes: Rocket Slime
First appearanceDragon Quest (1986)
Created byYuji Horii
Designed byAkira Toriyama

The Slime (Japanese: スライム, Hepburn: Suraimu) is the mascot of the Dragon Questrole-playing video game franchise. Originally inspired by the game Wizardry to be a weak and common monster for the video game Dragon Quest, Slime has appeared in almost every Dragon Quest game since. The character's popularity led to the appearance of many varieties of slimes, including boss characters, and even emerging as the protagonist of the Rocket Slime video game series.

Published on Feb 25, 2017 Location of the Cameron's Codex 107 Arcadia Golden Slime from Dragon Quest VIII Journey of the Cursed King. Buy Dragon Quest smile slime plush Golden slime S size: Collectible Figurines - Amazon.com FREE DELIVERY possible on eligible purchases. List of monsters that appear in Dragon Quest VIII. Note: All monsters and bosses after #295 are exclusive to the 3DS version. In the 3DS version of Dragon Quest VIII, enemies lurking in dungeons are indicated by a symbol on the map. Once you approach an enemy, you will engage it in battle. Enemies called Metal Slime are of particular interest in Dragon Quest VIII. Encountering them is quite rare, and they tend to flee the moment you engage them in battle.

The Slime has been placed on a multitude of different kinds of merchandise. The Slime's friendliness, limited power, and appealing form have caused the Slime to become a popular character and symbol of the Dragon Quest series.

Character design[edit]

The inspiration for the Slime came to Yuji Horii, the creator of Dragon Quest, from a role-playing game called Wizardry. 'I was really hooked on 'Wizardy,' the PC game, ... There's...slime-looking characters ..., so I got the inspiration from it. I was doodling the slime-looking character and I took it to Mr. Toriyama, who did the character design, and he made it the Slime we see today.'[1] Horii said that when it was originally conceived, the Slime was 'a pile of goo', but Toriyama's design came back as a tear-drop which they considered 'perfect'.[2]

Attributes[edit]

Dragon Quest 8 Golden Slime Simpleton

Personality[edit]

In most appearances of the Slime, it is an antagonist, and occasionally a boss. In some Dragon Quest titles, slimes also appear as friendly non-player characters and peaceful inhabitants of cities.[3] Friendly slimes usually greet players with the phrase, 'I'm not a bad slime!'.[4] Slimes, like many monsters in the Dragon Quest series, have a certain verbal tic, 'slurp'.[5] Slimes also replace certain words or syllables with the word 'goo' (e.g. 'human' becomes 'gooman'), or other words relating to slime or goo, when they speak.[5]

Outward appearance[edit]

Dragon Quest Slime Types

There are many different types of slimes found throughout the Dragon Quest and Rocket Slime series. These include slimes in different colors, bubble slimes, which look like pools of slime, nautical slimes that wear conch shells, the rare metal slimes, which have high defense, give out large amounts of experience points, and tend to flee from battle, healslimes, which have tentacles, gem shaped slimes like the emperor slime, cube shaped box slimes, and king slimes, which are very large slimes wearing crowns and come in various versions, such as regular or metal.[4]

Appearances[edit]

The Slime made its first appearance in Dragon Quest as the first and weakest enemy in the game, and has made a similar appearance in all subsequent Dragon Quest titles.[1] In Dragon Quest V, the monster is an easy recruit that learns a variety of magic spells. The Slime is also the protagonist of its own spinoff series, beginning with Slime MoriMori Dragon Quest, a Japanese Game Boy Advance title.[6] It was followed by Dragon Quest Heroes: Rocket Slime, which was released worldwide for the Nintendo DS, and the Japanese-exclusive title, Slime Mori Mori Dragon Quest 3 for the Nintendo 3DS.[6] These games follow a nation of slimes who are intelligent and civilized, but also cute and somewhat comical.[7] In the North American localization of the Dragon Quest games for the Nintendo DS, joking references and puns are made about slimes.[8] Slime also appeared in three crossover games along with characters from Nintendo's Mario franchise: Itadaki Street DS, Mario Sports Mix, and Fortune Street.[5][9][10] The Slime also appeared in Super Smash Bros. Ultimate as a stage element on Yggdrasil's Altar, a Spirit, and in one of the Hero's taunts and victory poses.

Analysis[edit]

Reviewers have seen the slime as symbolic of the Dragon Quest series in the same way that the Moogle represents Final Fantasy.[11]Dragon Quest creator Yuji Horii speculated that the popularity of the slime may come from its cuteness, how it is easy to defeat, and while the protagonists change in every Dragon Quest game, the slime is always there.[8]GamesRadar speculated that the intense 'grinding', or fighting of enemies in the Dragon Quest series exposed players to an abundance of slimes, but a positive association was created by their familiarity.[12] Yoshiki Watabe, producer of Dragon Quest VIII, hypothesized its popularity came from it being a 'well designed character', but 'simple', being accessible to anyone.[6]

King

Cultural impact[edit]

Merchandise[edit]

As the most recognizable symbol of the best-selling video game series in Japan, the Slime has been featured prominently in Dragon Quest-related merchandise.[12] It has its own section called 'Smile Slime' on the Square Enix JP shopping website.[13][14] Slime merchandise includes plush toys, pencil cases, keychains, game controllers, a stylus, and several boardgames including one titled Dragon Quest Slime Racing.[13][14][15][16][17][18] In Japan, pork filled steam buns shaped like slimes have been sold.[19] For Dragon Quest's 25th anniversary, special items were sold including business cards, tote bags, and crystal figurines.[13]

Reception[edit]

Golden Slime Dragon Quest 80

The Dragon Quest Slime has received positive reception from critics and fans, being called the 'most prolific' of all the 'memorable' monsters from the series and is one of the most recognizable characters in gaming.[2][4] The Slime has also been called cute and charming by several critics, especially when reviewing Rocket Slime.[11]GamesRadar listed it as the most lovable blob in video games, calling them the 'equivalent of training wheels' due to how easy they are to defeat typically, but also saying that their weird smile makes players think twice about killing them.[20] They also listed it as a character they wished they knew less about.[21] They stated that while they started out as nothing more than things for players to kill and not feel guilty about, the playable role of a Slime in the Dragon Quest Heroes series made them realize they were more than just generic enemies.[21] In the January 2010 issue of Nintendo Power, the editors listed the Slime among its Favorite Punching Bags, a list including Goombas and Octoroks.[22] They wrote that 'The Slimes are just so cute and friendly-looking, it's almost hard to slay them. But you know, a hero's gotta do what a hero's gotta do.'[22]

References[edit]

  1. ^ abJason Cipriano (July 9, 2010). ''Dragon Quest' Creator Sheds Light On The Inspiration For The Slime'. MTV. MTV Networks and TM MTV Networks. Archived from the original on October 20, 2013. Retrieved March 1, 2013.
  2. ^ abIGN Staff (May 25, 2007). 'Interview with Yuji Horii'. IGN. IGN Entertainment. Archived from the original on November 6, 2012. Retrieved March 1, 2013.
  3. ^Horii, Y. (2004). Dragon Quest VIII: Journey of the Cursed King. Tokyo, Square Enix co., Ltd.
  4. ^ abcKalata, Kurt (January 1, 2008). 'Dragon Warrior/Dragon Quest'. hardcoregaming101. Archived from the original on March 29, 2013. Retrieved March 1, 2013.
  5. ^ abcSpencer (December 7, 2011). 'Fortune Street Playtest: A Party Game For The CNBC Crowd'. Siliconera. Game Revolution. Archived from the original on February 25, 2013. Retrieved March 1, 2013.
  6. ^ abcCraig Harris (May 11, 2006). 'E3 2006: Rocket Slime Interview'. IGN. IGN Entertainment. Archived from the original on October 23, 2012. Retrieved March 1, 2013.
  7. ^Cody Musser (2006). 'Rocket Slime review at MoDojo'. MoDojo. Archived from the original on September 9, 2015. Retrieved September 6, 2007.
  8. ^ abHenry Gilbert (February 17, 2001). 'An interview with Dragon Quest creator Yuji Horii'. GamesRadar. Future plc. Archived from the original on May 2, 2013. Retrieved March 1, 2013.
  9. ^Anoop Gantayat (November 18, 2010). 'Dragon Quest's Slime Appears in Mario Sports Mix'. IGN. IGN Entertainment. Archived from the original on September 4, 2018. Retrieved March 1, 2013.
  10. ^Anoop Gantayat (May 13, 2007). 'Hands On: Itadaki Street DS'. IGN. IGN Entertainment. Archived from the original on November 5, 2012. Retrieved March 1, 2013.
  11. ^ abVasconcellos, Eduardo (September 19, 2006). 'Dragon Quest Heroes: Rocket Slime Review'. GameSpy. IGN Entertainment. Archived from the original on November 28, 2006. Retrieved March 1, 2013.
  12. ^ abHenry Gilbert (July 11, 2010). 'Everything you need to know about Dragon Quest'. GamesRadar. Future plc. Archived from the original on October 13, 2012. Retrieved March 1, 2013.
  13. ^ abcMike Schramm (June 19, 2011). 'Dragon Quest 25th anniversary merch features plushie slimes, business card cases'. Joystiq. AOL. Archived from the original on March 8, 2016. Retrieved April 8, 2012.
  14. ^ ab'Slime Plush Toys'. Slimeshrine. Archived from the original on September 4, 2009. Retrieved January 28, 2009.
  15. ^Joshua Fruhlinger (October 28, 2004). 'Dragon Quest Slime PS2 controller from Hori'. Engadget. AOL. Archived from the original on December 5, 2012. Retrieved April 8, 2013.
  16. ^'Smile Slime'. Square Enix Shop. Square Enix JP Shopping Site. Archived from the original on December 23, 2006. Retrieved January 28, 2009.
  17. ^Candace Savino (November 26, 2007). 'Dragon Quest board game out in Japan, looks like good times'. Joystiq. AOL. Archived from the original on May 25, 2016. Retrieved April 8, 2013.
  18. ^Jasmine Maleficent Rea (July 29, 2012). 'Dragon Quest slime racing is now a board game'. Games Beat. Venture Beat. Retrieved April 8, 2013.
  19. ^Chris Kohler (April 27, 2010). 'Eating Slime Buns at Tokyo's Dragon QuestBar'. Wired Magazine. Condé Nast Publications. Archived from the original on March 24, 2014. Retrieved March 1, 2013.
  20. ^Mikel Reparaz (January 14, 2008). 'The Top 7... Lovable Blobs'. GamesRadar. Future plc. Archived from the original on October 8, 2012. Retrieved January 1, 2013.
  21. ^ abCharles Barratt (November 5, 2009). 'Characters we wish we knew LESS about'. GamesRadar. Future plc. Archived from the original on October 2, 2012. Retrieved January 1, 2013.
  22. ^ abEditors of Nintendo Power: Nintendo Power March 2009; issue 3 (in English). Future US Inc, 59.
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